![]() It was a story while PvZ 2 is a grind- a fun grind, but a chore nonetheless. The original also had something else lacking in the 2nd, an engaging and dynamic experience. Besides the sleek, improved graphics of PvZ 2, and interactive world maps, PvZ 1 was longer, had more plants, had more mini games, had an awesome zen garden, and even had more in app purchases than its sequel. While PvZ 2 was a nice waste of time, the original was a FANTASTIC waste of time, and I could scarcely believe PvZ 1 wasn't the sequel. I actually played this game before PvZ 1, and only got 1 after I beat the sequel. I actually played this game before PvZ 1, A game weighed down not by any greed or glitches, just living in the shadow of its predecessor. … ExpandĪ game weighed down not by any greed or glitches, just living in the shadow of its predecessor. It's not a terrible game, but it's so shallow and dull when compared to the original that it hardly deserves to be considered a sequel. Survival mode is still around, though you have to recreate your entire defense every round, which is less fun in my opinion, though it is a bit more challenging, I suppose. Some of the new zombies proved to be rather challenging and forced me to rethink a lot of my strategies. I was rather fond of the pirate world, though the other two worlds weren't quite as fun. So now that we know what the game is missing, what did it add to the mix? Well, some of the new plants are rather cool and the plant food boosters are pretty sweet. I'd much rather have just paid $10 for the game rather than have to pay over $20 to access all of the plants in the game. Yes, I don't need those plants to beat the game, but it's still a part of the game I can't access for arbitrary reasons. If in-game coins could be used to purchase the plants that are trapped behind the paywall, I'd be far less upset about this, but that is not the case. The items you can purchase should always be unlockable within the game, even if doing so is incredibly difficult or tedious. I'm not against free-to-play as a concept, but it has to be implemented correctly. The Adventure mode only features three types of terrain and isn't even complete yet, there are no achievements, there are no mini-games, there's no "I, Zombie" puzzle game, there are probably less than half as many plants as there were in the first game, and many of the familiar and helpful plants are now eternally trapped behind a paywall. Sequels should offer more than their predecessors, but PvZ2 offers far less than the original PvZ did. But as a successor to PvZ, this game is a complete and total failure. It's an enjoyable experience and giving it anything lower than an average score would be disingenuous.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |